fbx, you can open the model in Paint 3D to make any edits, but your options there are limited to replacing textures that didn't make it (with simple replacement textures) and adding new primitives. As far as I can tell, you're stuck with the default lighting, which is flat and uninspiring as you've noted.Īfter export to. For example, using Illumination caused PPT to fall back to a default texture, but Transparency "worked" (except instead of a semi-transparent shape, it rendered with a weird diamond pattern). Beyond that, if you push it too far, PPT willĮither ignore your texture, or give you weird results. This means you can add bitmapped textures and command some control over the specularity. It basically only looks at the Color channel, and then to a highly limited extent, the Reflectance channel. The issue is that PPT can't read more complex textures. fbx export method does preserve your textures. It's not just the obvious stuff like MoText and deformed objects - PPT will not see untouched primitives if they are not first made editable. You have to flatten absolutely everything in C4D before export to FBX. PPT can also import OBJ's, but there are weird issues with the way complex shapes are brought in - especially extruded text that's been made editable - and I was never able to get the textures to import properly. I've gotten the best results exporting to.
I would rate my C4D skills as maybe a 4 out of 10, and I've been fumbling in the dark when it comes to bringing 3D models into PPT, so this information may not be 100% accurate.
If you're curious and you want to try out CINEMA 4D Studio for free, just download this trial version.I've been having a lot of difficulty finding documentation on this myself, so wanted to share the results of my experiments.
The purchase price of CINEMA 4D isn't within the reach of the majority of enthusiasts, but it's well within the margins that professional animation studios can pay. How much does it cost to try out CINEMA 4D Studio? Moreover, it is one of the programs which is used most by Pixar designers. And recently, it has been used in Prometheus (receiving very good reviews from Steven Messing) and The Avengers. For a few years now it has been the application used at the Port Aventura theme park to project in 4D in the SEA ODYSSEY attraction.
In what regards to the projects in which CINEMA 4D Studio has been used, the list is long.
Software that can rival with Maya and 3ds Max by Autodesk. It stands out due to its great capacity with regard to the creation of characters, to which it's possible to add advanced 3D effects, and due to its modern engine capable of managing complex collisions between objects. CINEMA 4D Studio is a professional 3D modeling and animation software application.